I’ve been rigging this character charles since I wrapped up a second pass on the turtle rig last week, the main body parts are finished. I tried out an idea to put a layer of FK over top of the IK system. The idea is that you can add fk animation to your ik animation at any time without doing any ik/fk blending (behind the scenes there are 3 sets of joints for the legs and arms, stretchy IK, dynamically linked FK chain with offset controls, and a bind chain with distributed twist.) I’ll try to put up a video of that soon. Next up are hand controls, hair animation system, and face rigging.
You may also like...
Sidebar not configured yet. You can place widgets by navigating to WordPress Appearance > Widgets.