rigging screengrabs

I’ve been rigging this character charles since I wrapped up a second pass on the turtle rig last week, the main body parts are finished. I tried out an idea to put a layer of FK over top of the IK system. The idea is that you can add fk animation to your ik animation at any time without doing any ik/fk blending (behind the scenes there are 3 sets of joints for the legs and arms, stretchy IK, dynamically linked FK chain with offset controls, and a bind chain with distributed twist.) I’ll try to put up a video of that soon. Next up are hand controls, hair animation system, and face rigging.

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